Passion Project

About SoulLytics

A labor of love built by one person learning and growing with every line of code.

The Journey
How SoulLytics came to be

SoulLytics started as a simple idea: create a comprehensive statistics platform for Deadlock that goes beyond basic match data. What began as a weekend project has evolved into a full-featured analytics platform, built entirely by one passionate developer.

Every feature, every line of code, and every design decision has been a learning experience. From mastering React and Next.js to understanding data visualization and user experience design, this project has been an incredible journey of growth and discovery.

The goal isn't just to build another stats site. It's to create something that genuinely helps players understand their gameplay, improve their skills, and connect with the Deadlock community in meaningful ways.

Built with Care
Quality over speed, learning over perfection

Learning in Public

Every mistake is a lesson, every bug is an opportunity to grow. This project represents countless hours of learning new technologies, debugging complex issues, and iterating on user feedback.

Community First

Built for players, by a player. Every feature is designed with the community in mind, focusing on what actually helps people improve their gameplay and enjoy Deadlock more.

Privacy Focused

Your data belongs to you. SoulLytics is built with privacy by design, giving you complete control over what data is collected and how it's used.

Open Development

Transparent about the development process, challenges faced, and lessons learned. This isn't just a product, it's a journey shared with the community.

The Present
Where we are and where we're going

SoulLytics is actively under development, with new features and improvements being added regularly. While it's still a work in progress, every update brings us closer to the vision of a comprehensive, user friendly analytics platform.

The development process is iterative and community-driven. Features are prioritized based on player feedback, and the codebase is constantly being refined to improve performance, accessibility, and user experience.

What's Next?

  • • Enhanced match analysis and replay features
  • • Advanced statistical comparisons and benchmarking
  • • Community features and player connections
  • • Mobile app for on-the-go stats checking
  • • Integration with streaming and content creation tools

Want to Connect?

Have feedback, suggestions, or just want to chat about the project? I'd love to hear from you!